WM-Craftnet: World Synesthesia Model for Robust and Generalizable Dexterous In-Hand Manipulation
From Fixed Finger Gaits to Closed-Loop Physical Reasoning: WM-Craftnet Brings Perturbation-Robust Dexterity to a Human-Sized 22-DoF Hand
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Teaser. One policy performs perturbation-robust, object-ID-free in-hand manipulation using wrist depth, tactile feedback, and a World Synesthesia Model recurrent state on the Sharpa Wave hand.
Core Idea: A Deployable Visuotactile State Estimator
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Real noisy wrist depth WSM predicted depth (real hardware)
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Sim: noisy depth input Sim: predicted depth from WSM latent
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WSM reconstructs clean hand-object geometry from noisy wrist-depth observations, providing a deployable visuotactile state for real-robot control.
Technical Highlights: Why WSM Works
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Clean geometric supervision: WSM reconstructs clean depth from noisy inputs, providing a denoised geometric state rather than relying on raw corrupted depth.
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Action-conditioned recurrent memory: The performance gain comes from predictive supervision plus temporal memory—not simply adding depth or tactile inputs to the policy.
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Object-ID-free generalization: The recurrent state organizes interaction regimes by geometry and contact affordances without object identifiers, enabling one policy to rotate diverse objects.
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Reusable synesthetic prior: WSM pretrained on nine z-axis objects transfers to 49 new objects, dramatically improving downstream learning efficiency and stability.
Training reward curves (z-axis, WSM ablation, x/y-axis)
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WSM recurrent state t-SNE WSM ablation training curves
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Predictive supervision and clean-depth reconstruction shape a reusable interaction state that outperforms raw-sensor baselines and organizes object-dependent contact regimes without object IDs.
Experimental Results: A Win for the Generalist
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Simulation breakthrough on multi-object z-axis rotation: Full WSM reaches 753.3 return and 1.293 rotation rate, far above raw-sensor baselines (236.1–386.9 return) and recurrent-history controls (LSTM: 621.0, GRU: 497.8).
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Real-robot dominance: On duck rotation, WM-Craftnet achieves 16.18 rad versus 2.76 rad for In-Hand Rotation with WSM-denoised depth. Across duck, cross block, corner block, and an unseen double-notched block, WM-Craftnet reaches 10/10, 10/10, 10/10, and 8/10 success rates.
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Large-scale generalization: A WSM prior pretrained on nine objects enables downstream control over 49 new objects, reaching 9.37 ± 0.13 rad per episode versus 3.28 rad without the prior, while fall rate drops from 6% to 0.3%.
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Harder rotation modes: On tool-like y-axis objects, WM-Craftnet nearly doubles the best baseline rotation rate (0.545 → 1.025). On contact-sensitive x-axis rotation, it reaches 432.8 return with the lowest fall rate.
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Robustness under stress: WM-Craftnet succeeds in 175/200 real-world rotation trials across 20 objects, recovers from challenging initial poses and in-process force perturbations, and zero-shot rotates unseen geometries.
Continuous multi-object rotation
OOD-to-seen-object recovery
Stable long-horizon rotation (corner block)
Challenging-start recovery (switch)
WM-Craftnet maintains stable z-axis rotation for over one minute on a corner block, and recovers from challenging initial poses through closed-loop visuotactile adjustment.
WSM prior → 49 new objects
Zero-shot unseen geometries
A WSM prior pretrained on nine z-axis objects scales to 49 new objects (9.37 ± 0.13 rad vs. 3.28 rad without prior) and zero-shot rotates held-out shapes without object-specific training.
In-process force perturbation
Real-world perturbation recovery
After external disturbances push objects out of nominal contact modes, WM-Craftnet re-centers them into a controllable workspace and resumes stable target-axis rotation.
Goal-conditioned translation
Fast axial rotation
Beyond benchmark rotation, WM-Craftnet supports tool-use-style manipulation: adjusting a screwdriver toward a target pose while preserving a stable in-hand grasp, and spinning the tool rapidly without slip.
The same policy rotates diverse objects in one uninterrupted real-world run and recovers controllable grasp after out-of-distribution interaction states.
The same policy rotates diverse objects in one uninterrupted real-world run and recovers controllable grasp after out-of-distribution interaction states.
Two Core Advantages Sharpa Wave Brings to This Study
1. High-Fidelity Visuotactile Hardware for Sim-to-Real Transfer
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Integrated wrist depth and tactile feedback give the policy complementary global geometry and local contact evidence under real sensing noise and latency.
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Human-sized 22-DoF anthropomorphic morphology supports dense fingertip contacts, in-hand reorientation, and complex contact reallocation required for x- and y-axis rotation.
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Predictable hardware behavior reduces the sim-to-real gap, allowing WM-Craftnet's learned WSM state to deploy robustly on physical hardware.
2. An Anthropomorphic Platform for Contact-Rich Dexterity
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Opposable-thumb, human-like kinematics enable coordinated multi-finger adjustment on asymmetric objects such as bulbs, corner blocks, and elongated tools.
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Rich contact workspace supports gravity-invariant compact-grasp rotation and tool-use-style screwdriver translation and fast axial spinning.
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Closed-loop finger control lets the policy adapt online when objects drift, slip, or leave the nominal contact mode—rather than replaying a fixed open-loop gait.